Note: The Kraken
IronClad Class Warship: The Kraken
Base Cost: 100 000
Cost: 391 000
Size: 10
Height: 18'
Lenght: 60'
Width: 30'
Weight: 10 tons
Acc/Ts: 2/5 (8/15) Underwater (2/5).
Base Toughness: 23
Base Armor: 7
Toughness 30(7) Heavy Armor
Crew: 20/12 (Half is require to operate the boat at all time, he rest are passengers. Half= -2 Handling, Quarter= -4.)
Cargo Space: 10
Handling: 0
Engine: Steam/Pedal Mechanism
Environmental Systems: While underwater the ship has 2 hours of air for 20 people.
Sensor Suite:While underwater the ship can see up to 5 miles when the water is calm.
Vehicles Modification: 30
Mod #1: Underwater: 100 000, (Move 1/3 speed underwater.)
Mod #7: Crew Reduction x7: 27 000, -2
Mod #2: Speed x2: 12 000, +3/+5 each
Mod #8: Magic Weapons x8: 120 000, See note below
Mod #4: Heavy Cannons x2: 12 000, +3/+5 each
Mod #4: Sas 20000, Assez gros pour 1 Cargo
Mods Total: 26/30.
WEAPONS [All Weapon are Fixed]:
[x2] 16 pounds Cannons**:
[x2] Light Ball Cannon(Magic)*: Triple Range
[x2] Lightning Ball Cannon(Magic)*: Do no Dmg to the boat but affect LBT and does it damage to the crew.
[x2] Fireball Cannon(Magic)*: After each attack roll 1D6(6) to see if the boat catch on fire
[x2] Cold Ball Cannon(Magic)*: After each attack reduce the boat speed by half for one round.
All magic Cannon have 10 PPE each which recharge at a rate of 1 PPE per hour and cost 1 PPE to fire one shot.
*Medium 75/150/300 3d8 1 1 2 $3000 ($Varies x 8 (15 000 each.))
Notes: AP 6, HW. Variable Effect
**Heavy 100/200/400 4d8 1 1 4 $6000
Notes: AP 8, HW.
Repair Cost:
Si vous le faite vous même ca vous coûtent 10% en matériel du prix de base du bateau et ca vous prend 3D12x2 heures par wounds. Une raise réduit de moitié le temps.
Si vous allez dans un chantier navale ca va vous coûter 25% du prix de base par wounds, mais ca va prendre 2D6 heures par wounds.