ORCA-CLASS MILITARY BOARDING-TRANSPORT LIGHT FREIGHTER: SCARLET
Type: Ultralight
Subtype: Fast Freighter
Defense: 6
Flat-footed Defense: 3
Autopilot Defense: 5
Hardness: 20
Hit Dice: 16d20 (320 hp)
Size: Colossal (–8 size)
Cruise Speed: 7 (sq.)
Burn Speed: 10
Fuel Capacity: 1200h (12K)
Length: 110 feet
Width: 45 feet
Height: 32 feet
Weight: 450 tons
Targeting System Bonus: +3
Crew: 4
Passenger Capacity: 4
Cargo Capacity: 300 tons
Grapple Modifier: +16
Base Purchase DC: 52
Restriction: Restricted (+2)
Attack:
•2 fire-linked heavy lasers (12d8) 4000ft, Crit 20, Fire, Single Shot, Min Size: Collosal.
•2 fire-linked rail cannons (9d12) 3000ft, Crit 20, Ballistic, Single Shot, Min Size: Gargantuan.
•1D20+BAB+Dex+SizeMod(-8)+RangePenalty+TargetingSystem(+3).
•Suzie: 1D20-2.
•Doc: 1D20-2.
•Adam: 1D20-4.
•Evans: 1D20-6.
•Bennet: 1D20-7.
•Larry: 1D20-8.
Attack of Opportunity: None
Standard PL 6 Design Specs:
Engines: Ion engine, thrusters
Armor: Polymeric
Defense Systems:
•Autopilot system (+4),
•Damage Control System (1d10) as a Move Action Repair DC 15 (Check - 15 = Bonus to Damage Control System),
•Magnetic Field: Missiles and weapons that deal ballistic damage fired at a starship with a magnetic field take a –4 penalty on attack rolls.
•Radiation Shielding: All personnel aboard the ship gain a +5 circumstance bonus on saves to resist the effects of radiation poisoning.
•Sensor Jammer: Sensor checks made against a ship with an active sensor jammer take a –5 penalty. In addition, the ship gains one-half concealment against missile attacks (20% miss chance). Any ship with a Class III sensor system (or better) is not subject to the effects of the sensor jammer, ignoring the penalty and miss chance.
Sensors:
-CLASS II SENSOR ARRAY (PL 6)
This array incorporates hi-res video, infrared and electromagnetic sensors, and ladar detection units. (The ladar uses low-powered laser beams to locate targets.) As a move action, a Class II sensor array can perform any one of the following functions with a successful Computer Use check (DC 15):
• Ascertain the location, type (ultralight, light, and so on), and subtype (fighter, destroyer, and so on) of all visible ships on the battlefield.
• Identify and ascertain the location of all visible hazards on the battlefield (such as asteroids and mines).
• Identify all PL 5 or PL 6 weapons on a specific ship (number and type of weapons present), including their organization into batteries (but not fire links).
• Ascertain the presence of any or all of the following systems on a specific ship: grapplers, magnetic field, point-defense system.
• Identify a specific ship’s armor type (PL 5 and PL 6 armor types only).
• Analyze the chemical composition of a planet’s atmosphere (the ship must be orbiting the planet).
-Targeting System (+3)
A computerized targeting system helps starship gunners aim weapons and track enemy ships. A targeting system provides an equipment bonus on attack rolls depending on the ship’s size.
Communications: Laser transceiver, radio transceiver
Grappling Systems: Grapplers
GRAPPLER PILOT CHECK DCS
Size of Target || Pilot Check DC
Colossal || 5 + target’s Defense
Gargantuan || 10 + target’s Defense
Huge || 15 + target’s Defense
Large || 20 + target’s Defense
Medium-size || 25 + target’s Defense
Small || 30 + target’s Defense
SKIFF
AutoDyn hoverskiff
Crew: 1
Passengers: 1
Cargo: 60 tons
Init: -3
Maneuver: -4
Speed: 180(18)
Defense: 6
Hard: 8
Hit Points: 35
Size: 45 tons
Purchase DC: 42
Restriction: Lic (+1)