Donc dans la galaxie pour ce déplacer, ont prends la règle et on calcul le nombre de centimêtre.
Centimêtre x 3 hrs x multiplicateur de vitesse du Hard-Burn = distance parcourus.
[AVANT]
Donc entre Sihnon et Persephone il y a 12 cm x 5 x 1 (Hard-Burn: Transport Rapide) = 60hrs.
[MAINTENANT]
12cm x 1h x VHB = 36h.
Temps avec un Vaisseau de transport Rapide.
Temps avec Le Quazard 48h.
Coûts en crédits
régulier 25/cm
1st Class 100/cm
SIZE
Ship x5
Vehicle x2
Humanoid x1
RADIATION
Whenever a character is in a radioactive environment, he must make a Vigor roll or suffer a Fatigue level. Characters suffer no more than Exhaustion from trace radiation. Higher levels of radiation intensity result in Incapacitation.
Use Table 2-1: Radiation Intensity to determine how often a roll must be made when exposed to different levels of radiation.
TABLE 2-1: RADIATION INTENSITY
Intensity Glow Frequency of Vigor roll
Trace None Once per day
Cool Faint Once per hour
Warm Dim Once per minute
Hot Bright Once per round
If the character is a mutant, there is a possibility of gaining additional mutations or defects when exposed to radiation. For every level of fatigue the character suffers, and when he becomes Exhausted or Incapacitated by radiation, there's a 10% chance he develops a mutation or defect. Roll once for each level and condition separately. If you're due for some radiation-fueled change, roll on Table 2-3: Random Permanent Change to determine if you receive a mutation or a defect. If a character rolls "Random Stock Mutation" as a result of radiation, treat that as the "Resist Radiation" mutation instead. Some mutants, when exposed to radiation, develop a resistance to it.
Pure-strain humans suffer harm from radiation, but do not gain mutations or defects from it.
TABLE 2-2: RANDOM PERMANENT CHANGE
d% Permanent Change
01-30 Roll a random mutation
31-100 Roll a random defect