Note: Astrogation & Hyperspace Travel
ASTROGATION @ HYPERSPACE TRAVEL
Astrogation DC & Modifier
Quality of Data | Base DC | Hazard Die |
One Day old or Less | 10 | D4 |
1 day to 1 Week | 15 | D6 |
1 week to 1 month | 20 | D8 |
1 month to 3 months | 25 | D10 |
No Data Available | 30 | D12 |
Travelling to (DC Modifier)
Travelling From | Deep Core | Core
| Colonies | Inner Rim | Expansion | Mid Rim | Outer Rim | Wild | Unknown |
Deep Core | +10 | +5 | +3 | +2 | +1 | +3 | +5 | +10 | +20 |
Core
| +5 | -5 | -4 | -3 | -2 | -1 | +0 | +10 | +25 |
Colonies
| +5 | -4 | -3 | -2 | -1 | +0 | +2 | +15 | +20 |
Inner Rim
| +5 | -3 | -2 | -1 | +0 | +2 | +3 | +10 | +15 |
Expansion
| +10 | -2 | -1 | +0 | +0 | -1 | -2 | +10 | +15 |
Mid Rim
| +10 | +2 | +1 | +0 | -1 | -2 | -1 | +7 | +12 |
Outer Rim
| +15 | +3 | +2 | +1 | +1 | +0 | +1 | +6 | +10 |
Wild | +20 | +18 | +15 | +12 | +10 | +7 | +3 | +0 | +25 |
Unknown | +25 | +20 | +15 | +10 | +5 | +4 | +3 | +2 | +1 |
Random Hazards & Situation Modifier
Hazard Die Roll | DC | | | Situation/Circumstances | DC |
1-3 | +0 | | | No Navcomputer Used or Astromech | +5 |
4-6 | +2 | | | Nav Computer Used | -4 |
7-8 | +4 | | | Astromech Used | -2 |
9-10 | +6 | | | Reduce Time by 1 round | +2 |
11-12 | +10 | | | Augment time by 1 min (max +29 mins) | -1 |
Travelling to:
Travelling From | Deep Core | Core
| Colonies | Inner Rim | Expansion | Mid Rim | Outer Rim | Wild | Unknown |
Deep Core | 12 | 18 | 24 | 48 | 72 | 96 | 120 | 144 | 168 |
Core
| 24 | 6 | 24 | 36 | 60 | 84 | 96 | 120 | 144 |
Colonies
| 48 | 24 | 12 | 24 | 48 | 72 | 96 | 120 | 96 |
Inner Rim
| 72 | 36 | 24 | 18 | 24 | 48 | 72 | 96 | 72 |
Expansion
| 96 | 60 | 48 | 24 | 24 | 24 | 48 | 72 | 96 |
Mid Rim
| 120 | 84 | 72 | 48 | 24 | 36 | 24 | 48 | 72 |
Outer Rim
| 144 | 96 | 96 | 72 | 48 | 24 | 48 | 24 | 60 |
Wild | 168 | 120 | 120 | 96 | 72 | 48 | 24 | 12 | 120 |
Unknown | 192 | 144 | 96 | 72 | 60 | 72 | 96 | 120 | 48 |
Possible Modifier & Effect on Journey
Modifier | Effect |
Hyperdrive otehr then x1 (0.5, x2, x3, etc...) | Base time x Hyperdrive Multiplier |
Journey in the same Quadrant | Travel time Halved |
Astrogate Result |
|
Failure by 5+ | Roll on Hyperdrive Mishape Table |
Failure by 1-4 | Jump Occurs; add 1d12 x the number you've missed by; to travel time |
Success 0-4 | Jump Occurs; no Modification |
Success 5-9 | Jump Occurs; Substract by 1D12 hours from Travel Time |
Success 10+ | Jump Occurs; Substract 2D12 hours from Travel Time |
Hyperdrive Mishaps Table
D20
| Mishaps
|
1-6 | No Jump Occur, require to restart the entire Calculation
|
7-10
| Internal computer systems overload. Technology checks aboard the starship are made with disadvantage until the ship undergoes maintenance.
|
11-13
| Hyperdrive Fluctuation: Add 2D12 to your Trip |
14-16
| Intense gravity warps the vessel's structual integrity. Piloting checks are made with disadvantage until the ship undergoes maintenance.
|
17-18 | Major Hyperdrive Fluctuation: Double your Travel Time. (Min 48h)
|
19 | Hyperspace Collision; The Ship collide with a gravity-well Shadow and drop to realspace. The Ship suffer Half its Ship HD as Kinetic Damage. Shield regen at half efficiency and a new course must be calculated. |
20 | The hyperdrive suffers a catastrophic failure, and is rendered unusable until the ship undergoes maintenance.
|