Summary Game #15:
June 13th 2020 :: Game XP=3000
23600/17921 Green Leaf, lvl 5 :: XP extra 25x0
24300/17921 Martin, lvl 5 :: XP extra 25x5
23850/15601 Sabrina, lvl 5 :: XP extra 25x0
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Days passed in game: 6 days
Day 201:
They go on towards the next city Ghowell city.
They encounter 3000 soldiers on the road and 1h later, they see 300 Griffin with riders on them in the sky 2000 feet above.
That night, Green Leaf decide to Mind bond with Martin and then to teach Create Bread and Milk to Sabrina, but then asked her to simply cast the spell without any (15 minutes) training. Sabrina became Blind (For 5 days). So green Leaf inserted Blind Fighting into her memory and then they spent 15 minutes to make that memory stick.
Day 202:
Martin teach Sabrina to complete and flawlessly cast Create Bread and Milk. She is still blind.
They continue towards Ghowell as 2nd day of 3.
Day 203:
They arrive in Ghowell. The city looks like a ghost town with only the elderly male and young boys, but the city is already in process of being taken over by thugs (Teenagers mostly) and as they enter the town, they already witness a mob of 5 tugs pillaging a farm a little outside of town, one of them raping the (12 years old) girl in a room upstairs, two of them beating and humiliating the two (14 and 8 year old) boys in the backyard. Three others pillaging. The mom was found unconscious and tied up in the living room, while an elder man (Grand pa) was found dead in the outhouse.
They save the Mother, the two boys and the girl. 2 tugs died, the other 3 were delivered to the guards barrack in the city.
They stay at the Fox and Bear Inn, where the inkeeper is a human Mystic called Tunbald and he happens to be a Mystic.
During the night, there was a large party of Ratling, celebrating the fact that they can freely roam the streets and they didn't cause 'Too much' damage, but still trashed the place a bit, even the Fox and Bear Inn.
Day 204:
Martin deal with Tunbald and with Green Leaf transferring his ISP to Tunbald and Tunbald Restoring PPE to Martin, they manage to fill his energy sphere to its maximum 800 PPE.
Green Leaf talks with Nerwende, learn she is Druid and what she is doing in town, (trying to catch Sport Hunter and stop them from murdering many animals)
Day 205:
Green Leaf try Read Object on one of the feather, then a quarel tip to gain glimpse and image about the assassins Nerwende is looking for. Then Green Leaf spends the day with Nerwende, watching and spying on the possible suspect, but he stayed in his manor all day long.
After returning to the Inn, Green Leaf gave the Innkeeper (Tunbald) his ISP to restore Martin's PPE.
Day 206:
They help Nerwende a bit more, but the hunting party won't go out until the soldiers returns. They can't really help and most memory implant would probably not help much, but they change plan and decide to implant the desire to go hunting in the young man's memory, so that he would go out the next day or soon enough.