Note: Healing
Healing
Werewolves heal at an incredible pace. A Garou regenerates her worst bashing or lethal health level every turn. Homid- and lupus-breed Garou can regenerate a health level each day while in their natural forms if they are in critical condition, but doing so doesn’t let them do much more than sleep. If they’re conscious and moving around in their breed form, they heal as humans do. Metis are blessed with full regeneration in every form.
Garou cannot regenerate aggravated damage with anything like the same speed. A character heals one health level of aggravated damage each day, as long as she spends her time resting in a form that normally regenerates.
Regenerating damage when engaged in a stressful or physically intensive activity (like combat) is harder for
a werewolf. The player must roll the Garou’s Stamina (difficulty 8) each turn. This roll is reflexive, so does not involve splitting a dice pool or spending Rage for multiple actions. Success means that the werewolf heals as normal. Failure means that he heals no damage. A botch indicates that the werewolf cannot regenerate until she’s had a chance to rest.
Lethal Damage
Lethal damage includes any form of trauma that would lead to a hospital stay for a human being — from gunshot damage to knife-wounds. While a werewolf can regenerate lethal wounds just as easily as bashing damage, other creatures are not so lucky. At the Storyteller’s discretion, attacks that would otherwise cause bashing damage can cause lethal damage when aimed at a vital body part such as a kidney or an eye, though such areas are difficulty 8 or 9 to target. Humans cannot soak lethal damage at all. Garou and other shapeshifters can soak lethal damage with Stamina in any form except their breed form. Some fomori may be able to soak lethal damage, as can vampires and other monsters that lurk in the night, though that varies depending on the twisted creature’s specific abilities. If your character falls to Incapacitated from lethal damage, she can channel her Rage to remain active. If she doesn’t, she falls unconscious and reverts to her breed form. She remains unconscious and regenerates that health level after an eight-hour period. If she takes a level of lethal damage when at Incapacitated, she dies.
Aggravated Damage
Aggravated damage comes from attacks that go against a werewolf’s nature. All silver weapons, not just bullets, deal aggravated damage to werewolves, but not to humans. Fire, some Wyrm-tainted poisons, and the teeth and claws of werewolves and other supernatural creatures all deal aggravated damage. Humans can’t soak aggravated damage. Werewolves can soak aggravated damage with Stamina in any form except their breed form, with the exception of damage from silver. Garou cannot regenerate aggravated damage If your character falls to Incapacitated from aggravated damage, she has one chance: she can channel her Rage to remain active. If she doesn’t succeed, she dies.