Note: Background: Totem
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Cockroach :: Background Cost: 6
Cockroach is quick, hardy, and persistent. He’s also everywhere in the modern world, watching and waiting. If one listens to his chosen tribe, he’s one of the totem spirits of the modern age.
Individual Traits: Chosen of Cockroach subtract two from all difficulties involving computers, electricity, and applied science. They can also perceive the contents of data streams in the Umbra, watching along with a YouTube video or listening in on a cellphone call with a successful Gnosis roll (difficulty 6).
Ban: The pack members must never kill a cockroach.
Pack Traits
Cockroach’s packs gain three dice that apply to any roll to activate a Gift that affects technology.
Once per round X number of member(s) of the pack gain +3 Stamina for soaking damage
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Attributes :: Rage = 2 Gnosis = 3 Will = 3
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Pack Traits/Bonus
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-2 DC involving computers, electricity, and applied science
Can perceive the contents of data streams in the Umbra
+3 Stamina once per turn
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DEFAULT CHARMS
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• Airt Sense
The spirit has a natural sense of the “airts” (directions) of the spirit world, and can travel about without much difficulty. The spirit can create or find spirit tracks at will. The Storyteller rolls the spirit’s Gnosis if it has to locate a particular place or individual in the Umbra. Even spirits aren’t infallible, and a botch can lead them to an unforgiving Realm.
• Materialize
The spirit takes physical form on Earth. The spirit’s Gnosis must be equal to or greater than the area’s Gauntlet rating. The spirit appears the same in the material world as it does in the Umbra. The spirit uses its Traits in the same way as it would in the Umbra, rather than having Attributes and Abilities. Materialized spirits do possess health levels like other corporeal beings. If a spirit dies in the material world, it returns to the Umbra and enters Slumber, just as if the spirit had lost all of its Essence in the Umbra. Most spirits won’t use this Charm except in extraordinary circumstances; the modern world is far from welcoming to their kind.
• Realm Sense
The spirit can sense what transpires in its Domain both in the Umbra and on Earth. Sensing a specific area requires a successful Gnosis roll. Though this Charm is usually associated with Naturae (woodland spirits of Gaia), most spirits bound to an area possess this ability. Spirits without direct ties to a location on Earth may have this Charm, but are only able to sense their dens in Near-Umbral Realms or home Domains.
• Re-form
The spirit can dissolve its body in order to travel through the Umbra to their home Domains. It takes a spirit a full turn to try to re-form. The Storyteller must roll the spirit’s Gnosis successfully for this Charm to succeed. Spirits use this Charm to flee their enemies.
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OTHER CHARMS
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None
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XP Gained
Start with 4 (1 per player)
+8 : as +2 from each Wire Walker, Raken, Blade Runner and Bonnoeil
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Total Points = 12
Added 4 TP at Game 19
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XP Spent (See page 142 for abilities and 368 for charms)
-1 : Totem can always find the pack members
-9 : Per extra pack member who can use the totem’s powers in the same turn (4 total)
-2 : Totem is respected by other spirits
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-4 TP power #1
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1) Totem is connected mystically to all pack members, allowing communication among them even at great distances.
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Total Left = 0
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Possible Charms to Get
Armor: By spending two points of Essence, the spirit gains a soak pool equal to its Gnosis for the remainder of the scene.
Control Electrical Systems: The spirit exerts control over an electronic device. The Storyteller rolls the spirit’s Gnosis (difficulty 3–9 depending on the system’s complexity). The spirit can shut the system down, control it as though it were standing at the controls, and even overload the system.
Shatter Glass: The spirit can break all of the glass in the area. The Storyteller rolls the spirit’s Gnosis (difficulty 6).
Short Out: The spirit can short out electrical systems, damaging the circuits. The Storyteller rolls the spirit’s Gnosis (difficulty 6).
if 5e pack member: unlock Moonbridge. (Or pay 20$ to GM for Pay to Win :P )