Note: Divers
Game 10: Rencontre avec l'arbre géant dans l'umbra. Il nous demande de trouver Edymne, Leader des White Hawler de ce qui semble avoir été un Kern de White Hawler avec Grand Père BigLeaf (Arbre Géant) situé sur l'île de Grand Manan.
Gifts qui pourrait être bon a prendre pour notre Pack. À savoir qui du pack voudrait le/les prendre ou pas, pensez-y. Si vous pensez que votre perso voudrait un de ces Gifts.
GIFT: Hidden Killer (Level One) — The Red Talons didn’t survive for so long without learning ways to conceal themselves. This Gift allows a werewolf to leave behind no physical evidence that would betray her hand (or claws, or teeth) in a slaying. This Gift is taught by a snake-spirit. System: After a battle, the Garou must touch or lick once each corpse she slew. The player rolls Intelligence + Larceny (difficulty 7). If the roll succeeds, the wounds alter themselves so that they resemble stabbing or slashing injuries rather than bite or claw marks. Any peripheral damage (smashed furniture, for example) remains as it was, but all forensic evidence such as hair, saliva, or blood from the werewolf’s body disappears from the scene.
GIFT: Wyld Resurgence (Level One) — Bent to Gaia’s service, the creative, living essence of the Wyld roars through the Fury’s body, shining beneath her skin as a rippling wave of prismatic energy which focuses on and shines out through her wounds. This surge supercharges the werewolf’s regenerative powers, quickly mending even the most grievous of wounds. A servant of Pegasus teaches this Gift. System: The Fury spends a turn in concentration and the player spends one Gnosis point. The werewolf immediately heals either three levels of bashing damage or two levels of lethal damage. With the expenditure of a Willpower point in addition to the Gnosis point, one level of aggravated damage may be healed instead. Damage caused by silver weapons cannot be healed with this Gift
GIFT: Grandmother’s Touch (Level Two) — As the Level One Theurge Gift Mother’s Touch, save that the Garou may use it to heal himself as well as others. Mother’s Touch must be known before this Gift can be learned.
GIFT: Grasp the Beyond (Level Four) — The werewolf may carry things in and out of the Umbra without having to dedicate them to herself (see the Rite of Talisman Dedication, p. 211). This Gift affects objects, people and animals, both willing and unwilling. An opossum- or kangaroo-spirit teaches this Gift. System: The character must grasp the object or person he wishes to take to (or from) the spirit world, and spend a number of Willpower points: one for small items (a knife or cell phone), two for larger items (a backpack or shotgun), and three for man-sized items (including people). The player makes the usual Gnosis roll to pierce the Gauntlet and step sideways; if successful, both he and the desired object or person pass into the Umbra. An unwilling subject may resist with a Willpower roll; each success subtracts one from the Garou’s successes. If left in the Umbra too long, living beings turn into spirits entirely.
GIFT: Pulse of the Prey (Level Two) — If the werewolf knows anything about her prey—even a nickname, initials, or crude description—she can track it as fast as she can travel. This unerring sense of direction works anywhere, and is as useful for tracking spirits through the Deep Umbra as Pentex executives through Baltimore. A wolf- or dog-spirit teaches this Gift. System: No roll is required unless the target is actively hiding, in which case the player rolls Perception + Enigmas against a difficulty of the target’s Wits + Stealth. If the target is a spirit, the difficulty is the spirit’s Gnosis.