Piloting Control Rolle
Reason for making a roll:
-Exceeding Cruise Control: Each melee round make a Piloting Skill Check.
-Exceeding Road Speeds: Any
Travel Speed | Distance/Melee | Highway | Backroad | Trail Broken Road |
---|
7.5mph | 165ft | SAFE | SAFE | SAFE |
15mph | 330ft | SAFE | SAFE | ROLL |
30mph | 660ft | SAFE | ROLL | -5% |
45mph | 880ft | SAFE | ROLL | -10% |
60mph | 1320ft | ROLL | -5% | -20% |
75mph | 1760ft | ROLL | -10% | -30% |
90mph | 2640ft | ROLL | -15% | -45% |
120mph | 1 mile | -5% | -20% | -60% |
240mph | 2 miles | -10% | -40% | -70% |
-Exceeding Maneuver speed: Any turn, swerve or lane change while exceeding speed or road speed required a check -12%.
-Driving in reverse: If at any speed over 25mph roll control check at -30%
-Poor Road condition: From -5% to -30%
-Taking your eye's off the road: if you do any other action then driving: -20%
-Making difficult for others to shoot at you: -10% (+1 diff/-10%).
Other possible modificator to your Piloting Skill
Poor Weather condition: -10%
Bad Weather condition: -20%
Terrible Weather Condition: -30%
Combat Situation: -10%
Shooting & Driving: -20%
Attacking Swiping other Vehicle: -20%
Pilot is distracted: -10%;
Pilot is Wounded or Dazed: -10% to 40% depending on the level.
LOSS OF CONTROL
1-10: Pothole : Vehicle take 4D6, reduce max & cruising speed by 4D6 mph.
11-25: Out of control: End up in a ditch or off road: Stuck 3D6 Melee Rounds
26-44: Stall: Vehicle come to a complete stop. REquired Vehicle Repair 2D6 Melee Rounds
45-76: Skid: Skid out of control into an object. 1D6 Dmg/10 mph, loose as much speed until repair.
77-90: Crash: Skid out of control into an object. 2D6 Dmg/10 mph, loose as much speed until repair. People inside not wearing seat belt, take 1/2 dmg.
91-97: Destroyed: 25% vehicle is totally destroyed, people inside take 4D6 x10 dmg. 50% vehicle is badly damage, doesn't work anymore but still have 1% MDC. Passenger take 2D6x10 Dmg 25%, vehicle is left with 10%. Will require 2D6 hours of repair -50% to make it work again.
98-00: Roll & Burn: The vehicle roll over (1D6 time) and explode, passenger will take 1D6x10 each time the vehicle will roll over. After fire will do 4D6 to everyone inside.