Population Breakdown
110,000 total
45% Human
15% Elves
10% Dwarves
5% Wolfen and other canine races (Coyles, Kankoran, etc.)
5% Goblin races (Goblins and Orcs)
20% Other races (includes mutant animals, Ogres, Dragons, exotic D-Bees, supernatural creatures, elementals, etc.)
Note: This does not include the transient population of visiting merchants, adventurers, mercenaries and Juicers (about 2D4xlOOO total at any given time; it used to be three times that number before the trouble with Whykin and the CS).
Kingsdale is a place where magic and outlawed technology are given free rein. A free city-state, it is a gathering place of magicians, some of whom have connections with the mysterious Federation of Magic, and a place where Juicers, Crazies, and ’Borgs can all be created.
The kingdom was born as a small village of refugees during the Dark Ages after the Great Cataclysm. No written records exist of its early history, or if they do, they have not been made public. Rumors suggest that some, if not all of the original villagers were practitioners of magic of some sort, and their powers helped to protect them from much of the chaos brought about by the return of magic to the world.
Kingsdale was a medium-sized town (pop. 5,000) by the early Post Apocalyptic years. It received a large influx of refugees during the years 12-15 P.A.; many of these immigrants may have been survivors from the first Federation of Magic fleeing the wrath of the fledgling Coalition States. Among the refugees were also large numbers of D-Bees.
Among them was a contingent of some 3,000 Elves and Dwarves who claimed to come from another world where no humans existed and Elves and Dwarves co-existed peacefully. Their entire township had been suddenly Rifted to Earth, and Coalition soldiers had attacked them, decimating their numbers. Kingsdale welcomed the D-Bees, and the descendants of those Elves and Dwarves now make up a quarter of the city-state’s population. The Elves had a large number of magicians among them, including Mystics, Diabolists, and Warlocks. Their arrival, coupled with the large number of refugees from the Federation of Magic, increased the percentage of magic practitioners in the nation to 30 percent, one of the highest concentrations in North America.
Despite an ever-growing dependency on magic for its survival, Kingsdale did not abandon technology. Bands of scavengers scoured nearby cities in search of any scrap of scientific knowledge that could be found. In 30 P.A., a number of factories were built, allowing Kingsdale to make some simple machines, weapons, and E-Clips. In 45 P.A., the Enhancement Clinic opened, offering bionic, cybernetic and Juicer conversions. Many would-be Juicers agreed to serve in the Kingsdale armed forces for a period of two years in return for the operation. The kingdom took advantage of this offer and has relied heavily on (grateful and surprisingly loyal) Juicers for its defenses ever since.
Foreign Affairs
Kingsdale tends to mind its own business and not care about the affairs of other nations. However, tension between Kingsdale and its nearest neighbor, the kingdom of Whykin, has been rising in recent years. Whykin is populated mainly by humans, most of whom are rabidly opposed to magic and non-humans.
Despite these differences, trade between the two cities has existed for over two decades. Kingsdale made it a point not to flaunt its own strengths, magic, and liberal policies, and never acted in a belligerent way toward Whykin. The people of Whykin saw no point in picking a fight for no good reason, and so as long as neither nation posed a threat to the other a state of peace was maintained.
This peace began to crumble in 101 P.A., when a number of magically-adept raiders ambushed a trading caravan on the outskirts of Whykin, killing five citizens and injuring 16 others. Although no link to Kingsdale was ever proven, many people in Whykin blamed the “Witch Town” (as they sometimes call Kingsdale) for the incident. Trade between the two cities slowed down, and the authorities of both places started searching any newcomers thoroughly. The raid touched off a string of a dozen copycat minor raids against small merchant caravans, annoying merchants to the point that some decided to use alternate trade routes. This also inflamed the citizens of Whykin when the copycat crooks were caught and discovered to be residents of the Dregtown slums in Kingsdale.
This all might have blown over were it not for the interference and influence of the Coalition States. The CS has had a tenuous relationship with Whykin for years, but recently they have increased the level of enticement for the city-state to “officially” join the Coalition States. To this end, the CS has been fanning the fires of hate, fear, and distrust that Whykiners feel toward Kingsdale.
The CS view the city-state of Kingsdale as an abomination and yet another target for “cleansing” once the CS has dealt with more immediate threats. They are quick to point out that there is a shadowy and unofficial connection between Kingsdale and elements of the remaining Federation of Magic. Although the Kingsdale government has no formal relations with any of the kingdoms of the so-called “federation,” several of the most powerful and prominent magicians of the city do have contacts with them. The Coalition has recently launched a propaganda campaign showing direct ties to the Federation and has suggested that Kingsdale is a front for these vile terrorists and long time enemies of the CS. They also condemn the use of “dangerous technologies,” such as the Juicer and Crazy conversions, and “nightmarish creations” of Techno-wizardry, as well as the harboring of non-humans and criminals.
Places of Interest
1. City Hall
2. Kingsdale General Hospital
3. Military Sector (Restricted Area)
4. Dregtown (No man's Land)
5. The Gunnery Trading Emporium
6. The Stadium (Murderthon)
7. Ye Alchemy Shoppe
8. The Kingsdale Magickal Guild (Monolith 40ft Tall)
9. The KEC (Kingsdale Enhancement Clinic)
10. The Happy Days Inn
11. Merchant’s Plaza
12. Hillcrest Domain (Upper Class)
13. The Precinct House and City Jail
14. Pax Tharkas (Dwarven & Elven Sector)
15. Lincoln Domain (Upper Class)
16. Magic Outpost, Headquarters Arcane Division
17. Guild Store
18. Higher Magic Detention Center
19. NeonCyber Corp HQ
A. Society of Sages
B. Band Aid, Dr. Hitchcock Clinic
C.
D. Kingsdale Detection Center
E. Feel Steel, Body Chop-shop
x1. The Laughing Skeleton Bar
x2. Psyky Nuke
x3. Mellow Fellow
x4. D.I.P. (Drink in Peace)
x5. Red Skull Juice