Note: Armes Prix & Stats
Price of Weapons
PISTOLS
Two-Shot Derringer .38/.40 Caliber
A two shot Derringer that is easy to conceal.
Approx. Weight: 10 ounces (0.25 kg)
H.P./S.D.C. Damage: 3D6 or 3D6+3 per round depending on the caliber of the round.
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 50 feet (15.2 m)
Payload: 2 rounds; it takes three melee actions (10 seconds) to reload, unless the character is one of the Gunslinger O.C.C.s, Lawman, Gunfighter, or Bounty Hunter O.C.C.s, in which case it take two melee actions.
Cost: 20-35$
1849 Smith & Wesson .38 Revolver
A long barreled revolver, with a swing-out cylinder.
Approx. Weight: 2.2 Ibs (1 kg)
H.P./S.D.C. Damage: 3D6 per round/bullet.
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 120 feet (36.6 m)
Payload: 6 rounds; it takes one melee round (15 seconds) to reload, unless the character is one of the Gunslinger O.C.C.s, Lawman, Gunfighter, or Bounty Hunter O.C.C.s, in which case it take half a melee round and uses up half the character's attacks that (or the next) melee round.
Cost: 20-35$
1833 Colt .38/.40 Revolver
A single action revolver that can fire .38 to .40 caliber rounds.
Approx. Weight: 3 Ibs (1.5 kg)
H.P./S.D.C. Damage: 3D6 or 3D6+3 per round depending on the caliber of the round.
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 140 feet (42.6 m)
Payload: 6 rounds; it takes one melee round (15 seconds) to reload, unless the character is one of the Gunslinger O.C.C.s, Lawman, Gunfighter, or Bounty Hunter O.C.C.s, in which case it take half a melee round and uses up half the character's attacks that (or the next) melee round.
Cost: 30-45$
1853 Remington .45 Revolver
A replica of the 1843 New Model Army, single-action .45 caliber revolver. Another extremely popular weapon among professional gunmen.
Approx. Weight: 3 Ibs (1.5 kg)
H.P./S.D.C. Damage: 4D6+3 per round.
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 130 feet (39.6 m)
Payload: 6 rounds; it takes one melee round (15 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it take half a melee round and uses up half the character's attacks that (or the next) melee round.
Cost: 40-50$
1878 Colt .45 Caliber Revolver
A double-action revolver that is sturdy and reliable.
Approx. Weight: 2.5 Ibs (1.12 kg)
H.P./S.D.C. Damage: 4D6 per round.
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 150 feet (46 m)
Bonus: +1 to strike on an aimed shot.
Payload: 6 rounds; it takes one melee round (15 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it take half a melee round and uses up half the character's attacks that (or the next) melee round.
Cost: 35-50$
Model 1850 Colt .44 Revolver
A replica of the Colt 1850 Model Army, percussion .44 caliber revolver — one of the most popular guns in the New West, especially among gamblers, gunfighters and gunslingers.
Approx. Weight: 3 Ibs (1.5 kg)
H.P./S.D.C. Damage: 5D6 per round.
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 130 feet (39.6 m)
Payload: 6 rounds; it takes one melee round (15 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it take half a melee round and uses up half the character's attacks that (or the next) melee round.
Cost: 45-60$
CFT "Peacebringer"
Approx. Weight: 3 Ibs (1.4 kg)
H.P./S.D.C. Damage: 2D6+3
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 500 feet (152 m)
Payload: Six-shot revolver; it takes one melee round (15 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it takes half a melee round and uses up half the character's attacks that (or the next) melee round.
Cost: 15-25$
RIFLES
Winchester 40-82 Rifle
A lever-action rifle that is popular in the New West for its handling and firepower.
Approx. Weight: 8 Ibs (3.6 kg)
H.P./S.D.C. Damage: 5D6 per round.
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 1200 feet (305 m)
Payload: 8 rounds; it takes one melee round (15 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it take half a melee round and uses up half the character's attacks that (or the next) melee round.
Cost: 60-75$
Old Spencer Rifles
Approx. Weight: 4 Ibs (1.8 kg)
H.P./S.D.C. Damage: 6D6+3
Rate of Fire: Each shot — pull of the trigger — counts as one melee action/attack.
Effective Range: 600 feet (183 m)
Payload: Six-shot rifle; it takes one melee round (15 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it takes half a melee round and uses up half the character's attacks that (or the next) melee round.
Cost: 65-80$
Sharp Winchester .50 caliber rifle
Approx. Weight: 5 Ibs (2.25 kg)
H.P./S.D.C. Damage: 6D6
Rate of Fire: Standard
Effective Range: 2000 feet (610m)
Payload: 5 shots it takes one melee round (15 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it takes half a melee round and uses up half the character's attacks that (or the next) melee round.
Bonus to Strike: +1 to strike on an aimed shot. Well Balance.
Cost: 75-90$
SHOTGUNS
Winchester Shotgun
Approx. Weight: 4 Ibs (2.25 kg)
H.P./S.D.C. Damage: 3D6/6D6 Solid Slug
H.P./S.D.C. Damage: 2D6/4D6 Baby Slug
Rate of Fire: 1 or 2
Effective Range: 200 feet (63m) / Baby-Slup 45 ft (15m).
Payload: 2 shots, takes three melee actions (10 seconds) to reload, unless a Gunslinger, Lawman, Gunfighter, or Bounty Hunter O.C.C., in which case it takes one melee action.
Special - Baby Slug: Will affect 1D6 target if they are each within 5ft of each other and at least 15ft away from the shooter.
Cost: 45-60$