Note: Level Up
LEVEL 5+
► Templar Warden:
Level 5: Superhumans Strength
Level 8: Supernatural Strength
Level 11: Enhanced Leaping
Level 14: Growth
► Oracle Warden:
+1 Minor Psionic / Level
+1 Super Psionic Level 5, 8, 11, 14.
► Demon:
+2 Spell equal to your level or less in Each Element. / Level.
You need to have 4 spells in each level before learning spell from another level.
Level 8, 11, 14: +50% PPE
► Hunter Warden:
Level 5: Spiritual Strike (2D6 PPE) Double Damage vs Lesser, Triple vs Greater Immortal.
Level 8: Teleport throught Beastmaster Possessed Animal.
Level 11: Choose a second Animal to Metamorphosis into.
Level 14: Choose a third Animal to Metamorphosis into.
►Gunslinger
Level 5: Spiritual Strike (2D6 PPE) Double Damage vs Lesser, Triple vs Greater Immortal.
Level 8: Supervision: Angular Vision, Instant Weapon
Level 11: Immune to High Speed Kinetic Energy
Level 14: Power Weapon (Ranged Weapon accepted)
►Traveller Warden
Level 5: Energy Expulsion: Dimensional Energy
Level 8: Dimensional Room
Level 11: Supervision X-Ray
Level 14: Teleport