Note: Règles Maison
Ma règle sur les armes à feux.
0-5ft (Dodge -10 ou Parry -6).
5-10ft (Dodge -10).
10-50ft (Dodge -8)
51-500ft (Dodge -5).
501ft + (Dodge)
Point Blank Shot (10ft et -) = x2 Dmg
Headshot = x2 Dmg. (-4)
Arms Shot = Can't use that arm. (-3)
Leg Shot = 1/2 movements. (-2)
Called Shot (1 Actions).
Aimed Shot (2 Actions) = +2 Strike.
Called Shot, Aimed Strike (3 Actions) = +2 Strike.
Point Blank, Head Shot = x2 HP Dmg.
Le reste des règles du livres de Rifts s'applique.
Comment faire du Cash
-Chuck : Paramedic (.50/day)
-Etienne: Creative Writing (.75/day)
-Eric: Gardening (1.5/Day)
-Paul: Blacksmithing (1.5/day)
Check = 1x per week
Success: Salary x7
Failure: 1/2
Crit Success: x2
Crit Failure: 0
Business/Finance:
Success: x1.5
Failure: Nothing
Crit Failure: x .25
Crit Sucess: x2
Regagner PPE et ISP
Lorsque vous dormez vous regagnez:
-10 PPE par heure.
-6 ISP par heure.
Lorsque vous méditez vous regagnez:
-5 PPE par heure.
-3 ISP par heure.
Pour chaque 2 heures de méditation vous avez le bénifices d'une heure de sommeil.
Uses of ultraviolet vision:
- Contrast lighting observation.
- Forgeries Identification based on UV technology .
- Human Fluids location (semen, blood, saliva, etc.), CSI style!
- Detect changes in perspiration (fear, excitement, etc.)
- Ozone gas detection (blocks UV light).
- Fluorescent components detection.
- Checking electrical insulation (detection of corona effect).
- Reading damaged documents.
Uses infrared vision:
- Night Vision.
- Tracking by heat loss.
- Detect changes in the irrigation of the skin (excitement, ashamed, fear, etc.)
- Overheated identification areas in motors, wires, etc.
- Detection of IR communications (does that exist in Rifts?)
- Detection of superimposed layers in paintings and documents.