Summary Game #10:
Players: Vincent, Alex, Steve, Benoit, Paul
The group decided to hurry up to continue and explore the rest of the catacomb. Sammy went back to the staircase a few times to check if the guards had managed to come down.
As they kept on visiting, they encountered a few more Hobgoblins and handled them with ease.
They triggered a trap in one of the corridor, which caused the floor to drop on one side, becoming a slide with some oil pouring down the slope. They all ended up falling on a hardenned layer of lava and they all landed on without breaking the crust, except Seth, who went through. With the help of his friend and swiftness of actions to take him out and extinguish the flames, he was saved in time. They had to climb out of the pit and then Seth healed himself up a bit.
Later, they faced a Wyrmling Dragon and defeated him with a little more scare than harm, although Mithran and Ragnarock, but they hit back swiftly and the wyrmling fell near death.
Mithran suggested they should spare him for futur purpose, maybe, who knows... Vrac tried to apply a snapper, but it didn't work so Seth used his medical skills to save the creature. WHile they shuffled through the dragon's treasure, Sammy performed a detect magic ritual in vain, for no magic was detected as he expected.
When the dragon woke, they tried to negotiate with him, asking him to tell them where the exit was, but they ended up making a deal, where they'd leave his treasure behind, minus his two scrolls, and he'd escort them to the exit and safely through the Gnome's sector of the catacomb.
The dragon escorted him as promised. They went through a room with a dozen Gnomes and a Gnoll, Drae, whom allowed them to pass, only because the Wyrmling asked them to and was escorting them.
The Wyrmling kept his word and led them to an elevator which got them to exit in the cellar of a home in the Fuller District.
A Satyr, disguised as an old human lady apparently lived in that house.
They walked out and the wyrmling went back down the elevator.